![]() Good for supporting your mates, as it's far stronger than normal heal stave. Having a problem with the parasite plague ? Ban them into exile ! After a time, they'll bother you again, unfortunately. So never use such a stave if the enemy is too close. Why ? Because this way there's a risk for the caster to use : Poison inflicts nearby players. Pretty much like fire, but deals more damage. Kinda basic ? Set enemies on fire using this stave. Kills work special : The last caster of the lethal magic(for instance fire) gets the kill.Ĭomes in two variants, one for spawning big parasites and one for small ones. Probably magic barricades will get added to this. Mithril & Diamond armor offer magical protection.Īll magic ignores any nodes. Physical armor can't protect against spells, while magical can. Spells can deal floating point damage which is summed up. Spells will be stronger if you cast them using more mana. To be able to use them, upgrade them in the skill selection dialog.įor casting spells, sufficient Mana is required. There are many magic spells which can be casted using magic staves/wands. Parasites don't belong to any team, so it would be a bad idea to open such a portal next to your base. When using such a stave, you'll create a Hell Portal, which can't be destroyed and will spawn certain parasites one by one, after time. Therefore, keep a look at the noobs in your team, to make sure they don't carry the plague to your base !īoth are spawned using magic staves, which you can obtain by upgrading the appropriate skills in the skill selection dialog. Small parasites on the other hand will infect you, which means they lay eggs inside you, and after some time, you'll die and new small parasites will spawn. They are pretty similar, however, a big parasite will kill you instantly. This adds two creatures, (big) parasites and small ones. Magic can only be obtained by upgrading the appropriate skills. When you run out of Mana, the effect ends. Stealth & Shapeshifting both cost Mana to initiate and keep you in that state. Will also assign you a random nametag from an enemy. You will become visible again when punching someone.Ī ring that makes you look like a player from your enemy team. Also, they won't be dropped on death.Ī ring that keeps you invisible for some time. Items obtained by upgrading skills, such as magic wands/staves, can't be dropped. Many skill buttons : Click on one to select that skill.Ī + and a - button to improve/downgrade certain skills. Load last config(yellow arrow) : Load last configuration Can only be used if all skill points have been used. Ready(green checkmark) : Approve config and start playing. When you join a Magic-CTF server, a popup formspec will force you to configurate your skills. In relation to the tiers, "more precious" means higher tier, ie Mithril is more precious than Galvorn. If you have got questions or feature requests, just open an issue on GitHub or reply on Minetest Forum.įollowing, Tiers stands for those material ranks/tiers : However, the code should be quite clear, and easy to understand. No crafting recipes will be included in this content documentation, as it's irrelevant - in-game, there's a crafting guide.Īt this point I'd like to cite the signature of Minetest Forum Member Byakuren :Įvery time a mod API is left undocumented, a koala dies. Randomly, changes will be posted here(according to our mood). If not otherwise stated, you may assume that every contained mod is considered finished, eg most likely won't be improved in future versions. Therefore, it may not be easy to extract certain mods. Same goes for Gliders(airships) : A fork of the adv_boats mod, but shows almost no resemblance to the boats mod from MTG.Īs this is a subgame, most mods depend on other mods' functions. See "Credits" section for details.Īdvanced Boats(adv_boats) : A fork of the MTG boat mod, but totally different. Other blue folders : Mod was taken from elsewhere. Orange folder : Mod is a default mod, which was left idle Green folder : Mod was forked to fit better into Magic-CTF World Edit(worldedit, worldedit_(short-)commands)ģD Armor(3d_armor, 3d_armor_sfinv, shields)
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